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miércoles, 12 de marzo de 2014

My ideal job

Hello! As part of my critical studies module at uni, we were asked to look at job roles, to pick our favourite one and analyse it. We were meant to look through the skills needed for the job and decide whether it is possible for us to reach their requirements.

so, this is the job role I found more appealing to me, in Zenimax media Inc.

Character/Creature Concept Artist

Division: id Software | Department: Art | Location: Richardson, US-TX, US
id software located in Dallas, Texas is looking for an amazing Creature/Character Concept Artist to join our industry leading team. The Character/Creature Concept Artist will work with the Art Director along with Character and Animation Lead to concept highly creative and visually compelling creatures and characters.

Responsibilities:
  • Illustrate a wide range of highly creative character and creature concepts for in-game use
  • Assemble reference materials to support the concept designs
  • Assist Art Director in establishing and maintaining a visual style for character and creature designs
  • Produce art ranging from rough thumbnails to clean line work to print quality images
  • Collaborate with other departments to concept strong in-game character concepts

Requirements:
  • Highly creative, passionate, and driven concept artist
  • Ability to rapidly illustrate concepts based on verbal and written directions
  •  Ability to create clean orthographic drawings to be used a modeling guide for in-game asset creation when needed
  • Strong foundational knowledge of anatomy and proportions with the ability to exaggerate as needed
  • Excellent digital Illustration skills with an advanced understanding of Photoshop and or Painter
  • Able to take direction from Art Director and collaborate with Character Lead and Animation Lead
  • Ability to hit tight schedules as required
  • Self-motivated, good communication skills, and team player
  • 2 years of game industry or film experience

Desired Skills and Pluses:
  • Environment concept capabilities as well as character and creature designs
  • 2 years or more of game development experience with one or more shipped titles
  • 3D modeling and/or animation skills
  • Dedicated gamer
  • Knowledge of id software games
Portfolio Requirements:
  • Character and Creature designs demonstrating an ability to infuse personality and emotion into designs
  • Demonstrate a variety of character types; Creatures, Demons, NPC’s, Space Marines etc.
  • Clean isometric drawings to be used as modeling guides for creation of production assets
  • Completed polished illustrations demonstrating an ability to render subject matter in an environment

How to Apply

To apply for this position, please submit an application through Taleo.
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When I think of concept art, this is what comes to my mind:

But concepting is more similiar to this:

Disney's Brave and Wreck it Ralph concept art




The fundamental skills required for the job are strong art skills. Being able to work from scratch and refine your sketches until they reach a high standard. 

This semester we've just started doing conceptual drawing. Working fast and producing good work. I have been learning the process of creating a character through the use of mood boards, silhouettes and orthographic views. As I keep on doing this process I am confident I should be able to fulfill the role the company is asking for.

My digital work is not at industry standard yet, but that's why I am in this uni course, to become an excellent artist in all aspects, including 3D.

Soft skills required:

I am a shy person when I first interact with people, but I am very sociable when I feel a bit more confident around them. I believe I have good comunication skills and that I can show my opinions and ideas without imposing them on others. If I have to take leadership I will do it, I like being in charge and having a certain degree of responsability. 

I tend to be the person that keeps everyone together in a team because of my carefree personality. I tend to approach situations from different angles and reach agreements.

I am passionate on what I do and very positive. I hope I become more confident over the next couple of years so that I will be able to aspire to more ambitious jobs in the future, such as art director.

Therefore, when I finish university I should be qualified to apply for this job, but hold on...


  • 2 years of game industry or film experience

They ask for experience before they give you experience. This is the world which graduates face every single day, but that won't bring me down. I know what I want and it doesn't matter how long it takes, I will stay positive until I can reach my goals.


As always, thank you for reading

Carla.


Links and references:

ZeniMax careers: http://jobs.zenimax.com/requisitions/view/574

Images from google.