For my
blog task I wanted to talk about games graphics and in the end I decided to
base my argument in cinematics and cut-scenes.
Current video games
combine elements from narrative fiction film, music and sports. The amount of
work to produce a single game can be very large, especially in terms of art.
The development of game environments is an intensive process involving the
creation of level maps, lighting sources, setting detail and visual texture
complexity.
Knowing that art plays a
very important role in video games, one of the things I find that makes them
very enjoyable it is when they are telling a story..
Cinematics
are key to set the game mood and to tell the story. They add depth and substance to
the game. The gaming industry knows it and they make sure to make a good use of
it. Such is that, it is common for videogames to start with cinematics.
Also, powerful
narratives in games like Red Dead redemption and Uncharted 2 have helped show
the world that games can be just as meaningful as any other form of art.
On most of games, especially
on Japanese games, cut-scenes come across quite often. They are used to
establish the initial setting and background storyline or to push the story
forwards.
Some may say that
cut-scenes are overused. That it turns the game into a movie and videogames are
made to be ‘played’, engaged with in a manner that it is much more active.
To me, cut-scenes are
quite important. They narrate the story, and guide the player through a journey.
They make the gaming experience much better because the player gets to know the
characters and immerse himself with the game mood.
It is true that sometimes,
too many cut-scenes make the player disconnect from the game. That is a thing
the industry must be careful about. To tackle this problem, they should provide
minimum disruption of gameplay flow. The use of written material such as signs
or notes inside the game might be a possible option. In the game world they can
be read as the player explores the environment and therefore push the storyline
forwards while playing. Also, NPCs (Non Playable Characters) could make
interventions to give out clues or tell part of the story plot but without the
need to stop the game.
To make the gaming
experience truly engaging is to find a point of balance. Resorting to film
techniques to engage with the audience should be avoided but not to the extent
that the game lacks all sense of emotion. If cut-scenes were to be abolished,
it would strip away one of the most effective storytelling techniques.
Carla
Chanquia.
References
1. Cinematic
Camera Control in 3D Computer Games. http://front.cc.nctu.edu.tw/Richfiles/12146-G31.pdf
2. Computer Games /
Cinema / Interfaces. http://www.digra.org/wp-content/uploads/digital-library/05164.41114.pdf
3. Publications by Henry
Jenkins. Games, the new lively art. https://wiki.brown.edu/confluence/download/attachments/7143524/jenkins.games.pdf
4. The Best Opening
Cinematics in Video Games. By Hanuman Welch. August 8, 2013. http://www.complex.com/video-games/2013/08/best-opnening-cinematics-video-games/
5. Dusty Cartridge.
Dusty Cartridge Debates: Are cut-scenes outdated? November 2013. http://dustycartridge.com/features/dusty-cartridge-debates-are-cutscenes-outdated/
6. Google images.
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