I just wanted to talk about my last project and reflect on what went well and what didn't go as well.
I was meant to post this earlier but I have been very ill the past few days and I had no energy. All I did was to barely eat, sleep lots and whatch Feng Zhu tutorials in bed.
Anyway, I think this project has been very successful although I feel I could've managed a better character. Perhaps I should've spent more time concepting but I was kind of rushing trying to find a good duo. After I finished my final concept, almost everyone was doing their 3D models and it kind of put pressure on me to skip details and focuus on modelling only.
All of this means that my time management was poor once again, or at least not as good as it should've been. I still have to find a workflow that allows me to produce good amounts of work in a short period of time.
I am also a little bit disappointed that I couldn't do an animation for this character. I know it was a stretch goal but still, I really wanted to learn how to create idle animations. It just makes your work look more professional.
Zbrush....I feel I could've pushed my model a lot further, I was being cautious. I am scared that if I try too many things I will get overwhelmed by the software but it is something I need to get better at.
It seems that every project I do punches me in the face while yelling to get better and that's all I can do. I have to keep going and keep pushing myself. I do not wish to be average by the end of my third year.
It's been very tough and it'll only get harder but that's how it is and I am happy to take on the challenge.
Well, with this project done and with my illness almost gone I have decided to dedicate my christmas holiday to revise my fundamental drawing skills! I recently bought an awesome book called how to draw by Scott Robertson and it is incredible to learn design fundamentals.
See you soon!