The character project is coming along nicely, although I will run out of time to do what I initially had planed..
From the begining I knew I wanted to create a realistic character and fairly high poly. I did the basic mesh in a few hours and then I started slowing down the process as I started paying attention to detail. The hands and the ears were the most difficult part. I almost spent a whole day modelling them!
Once I unwrapped the model, I took it inot Zbrush and I refined it. I added wrinkles and folds to make it more realistic. I really enjoy using Zbrush but I still don't know how it properly works...I hope to learn some more over the christmas holidays.
Baking took some time, specially in terms of rendering my maps. I sat a whole morning wating for the renders. It was worth it though.
Right now I am finishing off the textures and hopefully, I'll have everything ready to go tomorrow!
As part of my visual studies module I made a wire armature for my character which helped me visualize the human form outside my computer. It was a nice distraction after spending days in front of a computer.
This is it for today, see you soon!
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