I have been focusing on making props and texturing since we needed to populate our level!
Making the statue took me longer than I expected. I usually model humans in a T pose but this figure was sitting and it took me a while to get the shape for the legs right. There was no point in rigging it so that it could sit down since it would not be moving.
I used Zbrush to add a little detail and I textured it in Photoshop.
I also worked on a shield but it looks better in 3Ds max than it does in engine...It's probably due to the resolution of the texture.
I have also been working on foliage and rocks to dress our level, it helps create a nice organic feel.
Next post will be a postmortem of this project. I will be going into detail about this project as well as including pretty pictures of our level.
Right now I am just happy it's over and I am already excited for the Off the map competition!
See you soon!
Carla.
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